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  • Submission to Solo Dev Game Jam #4

To the Rapids!

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Devlog

  • Devlog 3: Water system 3/3: visual effects
    September 30, 2024 by GlebThePolarCitizen##water, ##procedural, ##graphic
    As I declared before, I aim to create a game that will run on any machine, no matter how old and slow it is. And that doesn't go easy with the simulation of liquids - they are really complicated, and... Continue reading
  • Devlog 2: Water system 2/3: how the new system works
    September 18, 2024 by GlebThePolarCitizen##water, ##whitewater, ##rafting, ##rapids, ##kayaking, ##kayak, ##currnets
    Hi! Gleb here. With the possibility to hand-draw arrows, and then convert the image into a json file, the implementation in Unity is just a matter of bug fixing :) First, I took the generated texture,... Continue reading
  • Devlog 1. Water system 1/3: replacing current currents!
    September 10, 2024 by GlebThePolarCitizen##water, ##whitewater, ##kayaking, ##rafting, ##river
    Hi! Gleb here. The public demo. This is the next step after the jam version - a prototype I developed only in 3 days. This demo should have new features (like coop mod), and several improvements of ex... Continue reading
  • To The Rock!
    August 30, 2024 by GlebThePolarCitizen
    1
    ##ToTheRapids, ##solodevjam, ##solodevjam4, ##gamejam
    Hi! I'm Gleb. First of all, I am not sure if anyone will read it at all. Hit a like so I know I should continue my devlogs here! It's been my third game jam. Actually, my second one was only 1 week ag... Continue reading
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